Card Factory!
Published with Voodoo
A satisfying puzzle game where I developed all core systems, led 8 months of iteration with A/B testing, handled analytics and SDK integration, and created comprehensive handover documentation.
10 years of making games. 100+ projects shipped. 24M+ downloads.
I am a senior game developer with a decade of experience in mobile game development.
I've shipped over 100 projects, from prototypes to globally published titles. I love the craft of game development and thrive on projects that push creative boundaries.
Published with Voodoo
A satisfying puzzle game where I developed all core systems, led 8 months of iteration with A/B testing, handled analytics and SDK integration, and created comprehensive handover documentation.
City simulation game with layered mechanics - road building, tool upgrades, and idle progression across multiple towns.
A surreal delight that went viral - a giant head licks everything good on the table while avoiding the bad.
The indie game that started my journey. Based on Nikolai Gogol's surreal short story, it launched on Steam and taught me everything about shipping a game.
10 years of daily Unity development. The engine and I have grown old together.
Integrated LLM agents (Claude Code, Cursor) into my workflow. Not vibe coding - I maintain documentation, manage context, and review every line.
The AI writes what I tell it to write. I'm still the boss.Blender for modeling & animation. Unity Shader Graph for custom visual effects.
I am a magician with stencils.HTML, CSS, JavaScript, Three.js for web apps and interactive 3D simulations.
Look at this website as proofWeb Developer (Three.js)
Master's Degree, Game and Interactive Media Design
Bachelor's, Mechanical Engineering + EE Minor
Focus on the integration of Surrealism in digital gaming, with a case study analysis of "Kentucky Route Zero" to demonstrate how digital games can create surrealist experiences.
Read Thesis →Available for lead developer roles and exciting game projects.